احصائياتى
الردود
6
المشاهدات
882
MEDO3ABED

MEDO3ABED

مبدع نشيط
طاقم الإدارة
Adminstrator
معلومات MEDO3ABED
إنضم
6 أغسطس 2013
المشاركات
4,359
مستوى التفاعل
6,967
النقاط
113
الإقامة
iBDA3GATE
Facebook
Medo.Support
Skype
MEDO3ABED
حصرياً عملاق التصميم المنتظر Maxon Cinema 4D Studio R20.026 + VRay 3.6.0 بالطرح المميز للبوابة .

أعضاء وزوار

الكرام أقدم لكم اليوم
عملاق التصميم المنتظر منذ فترة كبيرة

Maxon Cinema 4D Studio R20.026 + VRay 3.6.0



أقدم لكم اخوانى الكرام اليوم Maxon CINEMA 4D R20 والذى طال إنتظار تفعيله من فترة كبيرة وهو أفضل برنامج برنامج رسوميات ثلاثية الأبعاد ذو خصائص متقدمة من إنتاج شركة ماكسون كومبيوتر الألمانية وبإمكان سينما فور دي النمذجة والتحريك والإضاءة والإكساء والإخراج وللبرنامج استخدامات في تصميم الجرافيك والالعاب وأيضا التصميم الهندسي والمعمارى والديكور وتصميم افلام الانيميشن .

مميزات البرنامج
1. سهولة التعامل مع واجهة البرنامج
2. العديد من الادوات القوية التي تساعد على انجاز التصميم سهولة النمذجة
3. لا يحتاج إلى إمكانيات قوية لكى يعمل بفاعلية
4. إمكانية الوصول إلى الواقعية عن طريق المصير المتقدم الخصائص (Advanced Render) وأيضا المصير الفيزيائى (Physical Render) والذي اضيف في النسخة الأخير Cinema 4D
5. احترافية عالية في تصميم الشعر والملابس والاقمشة
6. برنامج عملاق في الـMotion Graphics
7. عدم حدوث تعليقات أو كراشات مفاجئة للبرنامج مقارنة بالبرامج الأخرى
8. خاصية Auto Keying وهى خاصية مهمة جدا في انجاز عملية التحريك أو الـتحريك .
9. من اسرع البرامج في التصييير على الإطلاق مقارنة بغيرة من برامج الرسوم الثلاثية الابعاد
10. توافر ادوات عديدة لتحريك الشخصيات الكرتونية وعلى رأسها خاصية Auto Rigger
11. وجود العديد من المقابس (Plugins) التي تدعم البرنامج وتعوض ما ينقصه من خصائص .


والعديد من المميزات الرائعة الأخرى منها ..

ويمكنكم التعرف أكثر على البرنامج ومميزاته وسعره من موقعه الرسمى هنا


https://www.maxon.net/en/products/new-in-release-20/overview/
سعر البرنامج : $3,695.00 :smile::smile: ولكنه مجاناً لأعضاء البوابة.


مميزات الإصدار الجديد من البرنامج

مميزات البرنامج بإصداره الجديدة
PHP:
[LEFT]Cinema 4D Release 20 Complete Feature List

    General
        Faster Picture Viewer playback
        Speed and memory optimizations
        Installer Command Line Interface (CLI) mode

    Exchange
        SketchUp
            Update to SketchUp 2018 SDK
             Null objects with only one child polygon object now create one combined object instead
        Alembic
            Update to Alembic 1.7.7 SDK
            Performance improvements by caching matrices
            Users can now bake selected objects to Alembic
            New animation retiming controls
                Set Frame (for manual animation control via keyframes)
                Offset Animation
                Playback modes (Play, Loop, Ping Pong)
                Speed setting
                Time Remap Curve Interface
        FBX
            Update to FBX 2018.1.1
            Support for instances
            Axis preferences:
                Flip Z Axis
                Up Axis (Default, X, Y, Z)
        New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES)
        Houdini upgrade to 16.5.536
        AI importer: Illustrator splines now load in at the correct scale

    Modeling
        Enhanced modeling kernel
            Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.)
                Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points)
                Triangulate command
                Triangulate N-gons
                Re-Triangulate N-gons
                Remove N-gons
                Align Normals
                Reverse Normals
            Several tools migrated to the new modeling kernel
                Extrude Polygon
                Extrude Inner
                Matrix Extrude
            Primitives now use the new modeling kernel
            Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates
                An option is available to convert legacy primitives from old scenes to use the new behavior
        The Structure Manager now automatically switches the Component mode (Points, Polygons, ...) to the mode selected in the Structure Manager
        Custom Data tag
            A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions.
            Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided
        OpenVDB
            Volume Builder Generator
                Converts a polygon object, spline object, particle object or a Field into a Volume object
                    Can create Signed Distance Fields and Fog volumes
                    Several parameters of the resulting Volume object can be controlled (e.g., Voxel Size)
                Filter Objects
                    Smooth Filter / Smooth Layer
                        Different Filter Types
                            Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian Filter
                            Fog: Gaussian, Mean, Median
                        Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
                    Reshape Filter / Reshape Layer
                        Different Filter Types
                            Signed Distance Field: Dilate / Erode, Close / Open
                            Fog: Offset, Range Map, Curve
                        Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5
                Objects and Filters can be layered using different mix modes
                    Signed Distance Fields (Union, Substract, Intersect)
                    Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide)
                Volume objects can be referenced as a Field Layer
            Volume Mesher Generator
                Generate a polygon object from a Volume object
                    User can control the Voxel Range Threshold or the Surface Threshold
                    Meshing can be adaptive
                Import / Export .vdb
                    Volume objects can be imported and exported from and to the industry standard .vdb file format.
                Volume Loader object
                    References and loads volume files and volume file sequences
                Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach.

    Rendering
        ProRender
            ProRender now supports:
                Subsurface Scattering
                Linear & Angular Motion Blur
                Sub-frame Motion Blur
                Out of Core Texture streaming to render textures that exceed the total GPU memory
                Multi Instances
                Texture Selection tags on instances
                MoGraph Color shader
                Physical Sky
                Compositing passes
                    Direct Illumination
                    Indirect Illumination
                    Emission
                    Environment
                    World Coordinate
                    Texture Coordinate
                    Geometry Normal
                    Shading Normal
                    Depth
                    Object ID
                    Object Group ID
                    Material ID
                Anti-Aliasing can be enabled for
                    World Coordinate
                    Texture Coordinate
                    Geometry Normal
                    Shading Normal
                    Depth
                    Object ID
                    Material ID
                    Object Group ID
                Shadow Catcher
                2D Noises: users now can use all 2D noises except 'sparse convolution' in the legacy base shader.
            New Seed setting: users can now specify a seed that is used for rendering.
            Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction)
            Shadow Ray Depth can now be set
            Support for Metal 2
            Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation. The kernel compilation is triggered when such a shader is added.
            Scenes are now cached when animations are rendered to the Picture Viewer.
                New Reload Scene per Frame option to enforce R19 behavior
            General performance enhancements
        Physical Renderer
            Improved progressive rendering performance

    Materials
        General
            Immediate low-resolution baking for Viewport
            Improved shader / material baking for the Viewport
            Updated Material previews
                Updated scene setup
                Several new scenes
            MoGraph Beat Shader now accepts float values for BPM
         New node-based materials
            Over 140 nodes available
            Projection nodes can be visualized in the Viewport
            Node networks can be turned into material assets
            Node based Materials can be edited in the Node Editor, Material Editor and Attributes Manager
        New Node Editor based on new UI framework
            Attributes Area, displaying the parameters of the selected nodes
                A specialized version of the Attribute Manager
                New connector element showing dependencies within the shading/rendering context
                The Connector context menu allows to:
                    Connect Nodes
                    Textures
                    Load Textures
                    Replace Nodes
                    Insert Converters
                    Copy
                    Paste (Link)
                    Paste (Duplicate)
                    Remove
                    Mute Ports
                    Propagate Ports
                Basic tab
                    Name
                    Asset Version dropdown shows the different versions of a node (if available)
                    Custom Node color
                Inputs tab
                    The input attributes of the selected node
                    Nodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots)
                    The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for "Color")
                Context tab
                    Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node.
            Asset area
                Lists all available assets provided by MAXON or stored by the user
                The asset list can be filtered by name and keywords
                A keyword filter can set certain parameters in a node (e.g., a search for "Buya" will show a Basic Noise Node with Buya set as the Noise type)
                Context menu
                    Create New category
                    Create Node
                    Import Assets
                    Create New Database
                    Mount Database (Folder / Zip File)
                    Unmount Database
                    Export Database
            Nodes area lists all the Nodes in the current setup
                The Nodes list can be filtered
                Nodes can be cut, copied, pasted, deleted and duplicated
            Info area, displaying information about the selected Node / asset / Wire (name, version, warnings, ...)
            Nodes commander, allows the user to search for assets by name and keyword
            Node view
                Nodes
                    Header (displays the title, preview and node state toggle)
                        Can be colored to give users a way to organized their Node networks
                        Naming of the Node can be changed
                    Body (includes in- / out-port groups, port bars, port slots and port names)
                        The body can display all ports, no ports or only the connected ports
                    Nodes can have two major states (full and collapsed)
                    Nodes can be displayed in vertical or horizontal layout
                    Ports
                        Node ports can have different states (unconnected, connected, propagated, converted, group ports, error)
                        Node ports are color coded  to make it easy to differentiate between different types of ports.
                        Ports can be renamed
                    Wires
                        Several ways to connect a Wire to a port:
                            Connect a Wire straight to a port
                            Release a Wire on the port name
                            Release a Wire on the group port name. A pop-up will appear with compatible ports of the group the Wire can connect to
                            Release a Wire inside the empty area of the Node. Again a pop-up with all compatible ports will appear
                        Wires can be displayed as Linear or Bezier curves
                        Wires can be muted (displayed as a dotted line)
                    Special Nodes
                        Start Node: the Node's attributes will be displayed in the Material Editor and the Attribute Manager when the Node material is selected
                        Solo Node: allows the system to use the data from this Node to be displayed in the Viewport and previews
                        Group Node: a Node that contains a nodal network
                        Asset Node: Group Nodes can be converted into Assets
                Users can use different techniques to navigate the Node View, including touch gestures.
                Navigator mini map shows an overview of the complete Node network, can be used to quickly navigate the Node network
                Group bars on the left and right sides of the Node View can be used to propagate the ports to the outside of the group.
                Nodes can snap to the grid when moved
                Toolbar shows:
                    Breadcrumb display of the path to the currently edited Node
                    Filter Field
        Uber Material
            Material Asset, build with the new Node system
            Three reflection channels
                Diffuse Channel: renders diffuse reflections
                Reflection Channel with three reflection modes
                    Artistic - blends between two user defined colors
                    Dielectric - for dielectric reflections, such as plastic
                    Conductor - for conductors, e.g., metals
                Coating channel, a simplified dielectric reflection layer to render effects such as a clear coat
            Emission layer for emissive effects such as luminous materials
            Transparency for refractive materials such as glass
            Opacity to control the material’s opacity
            Bump to control global bump mapping
            Normal to control global bump mapping
            Displacement to control the displacement of the material
        New Node materials
            Car Paint
            Ceramic
            Concrete
            Cutout
            Emission
            Gold
            Granite
            Marble
            Metal
            Plastic
            Rock
            Wood
        Material Manager
            New commands in the Create menu
                New Uber Material
                New Node Material
                Node materials (displays all materials in the asset repository folder)
            Can now open the Node Editor

    Workflow/UI
        Compositing tag now has a ProRender tab

                Shadow Catcher Alpha
                Light Portal
                Object Group ID
        Multi Instances
            New Instances integrated in the Cloner object, Instance object and supported by all internal Render Engines
            Multi Instances are stored as one object internal, resulting in higher performance and less allocated memory
            Supports different render modes in the Viewport (Off, Points, Matrix, Bounding Box, Object)
            Supports the Color shader and MoGraph colors
        Project Settings
            Use Color Channel for Node Material"´ setting
        New Console
            Categories provide more overview
            Python console can now completely replace functionality of the Command Line
            Output can be written to files
            Drastically improved performance
        New gradient
            Updated interface
            Gradient color bar can be displayed in 3 different sizes (small, medium, large)
            Selected knots now have an orange outline
            If more than one Knot is selected, selection handles appear. The allow to move all selected Knots at the same time to to scale the range
            New Double Selected Knots and Distribute Selected Knots command in the Context menu
            New Interpolation mode Blend
            Interpolation can now be set per Knot
            Intensity renamed to Brightness (only available in the Legacy gradient)
            New options if gradient is used in User Data"´ (COLOR, ALPHA, NOEDITCOLOR, NOPRESET,NOINTERPOLATION, NOKNOTPOSITION, NOBIASPOSITION, NOBRIGHTNESS)
        New Gradient Node
            Can display textures and shaders in the gradient color bar
            Can display alpha
            Color Chooser is extended with an Alpha slider
            Blending Space can be set to Linear or sRGB
            Knot symbol changes: if this Knot is driven by a Node input
        Enhanced Color Chooser
            Color Chooser now can store alpha values in swatches
            Color Picker now is always available when the Color Chooser is collapsed
            Color Chip context menu now offers option to enable/disable Alpha (where applicable) and to copy & paste a color
            The Color Chooser in the unfolded state is now responsive to the size of the manager it displays
            In the Color Wheel mode it is possible to click on the number on the right side to define the amount of color samples directly
            The Hex mode now can be enabled directly in the Color Chooser Interface
            Linear Numeric Values switch allows to display the color sliders linearly in the nodes interface
            Alpha slider in the nodes interface
        Texture Manager
            Channel column is renamed to Material Path, also supports node-based materials and displays the path within the material
            Edit menu now contains commands formerly only available in the context menu (Show File in Explorer/Finder, ...)
            New Open File in Manager behavior - a new command and Show in Attribute Manager now displays the attributes of the bitmap shader / Image Node.
            Open Material in Manager is now exposed as a command.
            Preview shows resolution and bit depth now and small images are centered
        Attribute Manager was adapted to the Nodes' workflow
            New Connector interface to handle node connections
        Preferences
            Interface: new dropdown menu Field Remapping Graph (Hide, Show, Hide in Field lists)
            Input devices: new setting to enable touch devices
            Files / Path: new Fields lists for file assets and database search paths
            Plug-ins: new Field list for plug-in search paths
            Units / default sets: new Alpha mode and Hexadecimal mode check boxes
                New group Gradient
                    Size drop-down menu (Small, Medium, Large)
                    Selection handles check box
                New group Alpha
                    Grid Color drop-down menu (Light, Medium, Dark)
            Renderer / ProRender: new group Out of Core Cache
                Custom Location check box
                Location path
            Material (previously Material Preview)
                New group Node-based Materials
                    Node Preview Size drop-down menu (Small, Medium, Large, Huge)
                    3D Preview Scene drop-down menu
                    Node Previews check box
                    Preview HUD check box
            Modeling/Sculpting (previously Sculpting):
                New group Modeling
                    Disconnected Points on Delete drop-down menu (Remove (press Shift to preserve), Preserve (press Shift to remove))
            Import/Export:
                Settings for new CAD formats:
                    CATIA (*.CATPart, *.CATProduct, *.cgr) Import settings
                    IGES (*.igs,*.iges) Import
                    JT (*.jt) Import
                    Solidworks (*.SLDPrt,*.SLDAsm,*.SLDDrw) Import
                    STEP (*.stp,*.step,*.p21) Import
                    Settings include:
                        Settings to enable/disable the import of geometry, splines, instances, helper and hidden objects
                        Settings how to import Normals, display colors, layers and materials
                        Combine by None, Original Bodies, By Topology, By Color or By Layer
                        Heal and Stitch
                        Optimize Hierarchy
                        Setting to import Source Mesh
                        Settings to import LOD with JT
                        Settings to influence the tessellation, also scale-based tesselation
                FBX (*.fbx) Export
                    General: new Instances check box
                    Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
                FBX (*.fbx) Import
                    General: new Instances check box
                    Additional: new Flip Z Axis check box and new Up Axis drop-down menu (Y Axis (default), X Axis, Z Axis)
                Volume (*.vdb) Export
                    Scale input field
                    Animation check box
                    Name drop-down menu
                    From and To input fields
                    Selected Only check box
                Volume (*.vdb) Import
                    Volume Grids list field
                    Scale input field
                    Animation check box
                    Name drop-down menu
                    From and To input fields
                    Group Objects check box
                    Import to Project Location check box
            Assets
                Node-based materials and Node networks can be stored as Assets
                Save Assets dialog
                    Name: name of the Asset
                    Version tag: the version number of the Asset
                    ID: Asset ID
                    Database: the database the Asset will be stored in
                    Category: Asset Category (Color, Context, Conversion, Generator, Info, Material, Math, Shape, String, Surface, Uncategorized, Utility, New Category)
        General
            Send to PictureViewer now supports all Viewport renderings (also OpenGL)
            Camera 2D mode for the Viewport
            New Export Selected Object as ... menu entry in the Object Manager
            The Compositing Project File for Nuke now supports Alembic
            New Viewport display modes for the Texture tag (Simple, Grid, Solid)
            Improved UVs for Sphere (some types), Pyramid and Platonic
            New Bake as Alembic and Bakes as Alembic + Delete commands
            New command Save as Default Scene
            Updated Visualize layout
            New Multi-Passes
                Direct Diffuse
                Indirect Diffuse
                Direct Specular
                Indirect Specular
            Texture mode now works as the former Texture Axis mode. Texture Axis mode isn't available anymore.

    MoGraph
        MoGraph Fields
            MoGraph Fields replace falloffs in all areas where formerly Falloffs were used
            Field Objects are Objects in the scene and can be freely placed and animated
            Some Fields can have Sub-Fields, modifying one of their special parameters
            Fields can write values into certain maps (Vertex Maps, Vertex Colors, Point/Edge/Polygon selections, MoGraph selections, MoGraph Weights)
            Old falloffs are loaded as legacy falloffs, can be converted to Fields
            MoGraph Fields UI allows for layering of Fields
                Different Blend modes available (Normal, Min, Subtract, Multiply, Overlay, Max, Add, Screen, Clip)
                Opacity slider
                Value, direction (for certain Effectors) and color modification of each layer can ben enabled/disabled
            New Field Objects (Box, Capsule, Cone, Cylinder, Linear, Spherical, Torus, Formula, Python, Radial, Random, Shader, Sound, Group)
            New Modifier Layers (Clamp, Color Filter, Colorizer, Curve, Decay, Delay, Formula, Freeze, Invert, Noise Remap, Python, Quantize, Rangemap, Remap)
            New Field Layers (MoGraph Object, Particle Object, Point Object, Solid, Spline Object, Step, Time, Variable Tag, Volume Object)
            Fields Interface
                Blending tab: here are the Blending options that are also found in the Field Layer interface.
                Field tab: here are the field-specific parameters of the object
                Optional sub-fields tab: this tab offers a Field Layer UI for the sub-fields
                Remapping tab: this tab holds the integrated remapping parameters of the Field value.
                Color Remapping tab: this tab holds integrated remapping options for the Field color
                Direction tab: this tab holds integrated remapping options for Field direction
                Optional View Settings tab: this tab holds the Viewport settings for the Field
            Field object interface
                Same as Fields Interface, minus the Blending tab, plus Direction tab
                Direction tab: Direction Mode drop-down menu (No Remap, Custom Direction, Attenuate by Strength) and Normalize Direction check box
        MoGraph Cloner object now supports Multi-Instances

    Motion Tracking
        Updated Motion Tracker layout
        Simplified workflow to create a Motion Tracker object and to load the footage
        Show dope sheet style data representation for selected track in the Graph Mode of Graph View.
        The tracking direction can now be defined per keyframe
        Tracks can now be frozen, to prevent them from being changed by other edits
        Newauto re-keying options automatically inserts a key whenever the 2D error reaches a certain threshold to

        improve tracking for tracks where the size or orientation of the surface changes significantly
        New 2D Tracks editor mode
        User Tracks list
            Selected tracks are highlighted in the Cinema 4D standard way
            Individual tracks can be renamed directly within the GUI
            Full set of standard selection interactions supported
            Ability for user to re-order tracks
            Multiple column data display to show the main track settings
            Support for folders
            Cursor navigation
            Ability to delete track(s) using the Delete key
            Pop up context menu with relevant controls.
        Tracking direction indication in Graph View
        Multi-selection and editing of mask vertices is now supported
        New dockable Track Window that shows the zoomed view of a 2D Track

    SDK
        C++
            New MAXON API
            Project tool
                to generate project files for different operating systems
                support (optional) style and syntax checks
        Python
            Integrated Python updated to version 2.7.14, including updated OpenSSL module
            Script Manager: Python scripts can now also set the menu state, as it was possible in previous versions with C.O.F.F.E.E. scripts
            Improved developer workflow due to better integration into external IDEs, including code auto completion
            First exposure of MAXON API in Python[/LEFT]




نقوم الأن بتحميل البرنامج وفك الضغط عنه ونستخدم السيريال المرفق للتفعيل ..









نماذج من تصميم البرنامج بإصداره الجديد



















أخيراً أرجو أن أكون قد وفقت فى طرح البرنامج العملاق بإصداره الجديد ويمكنكم أيضاً مراجعة الإصدار السابق من البرنامج هنا
حصرياً عملاق التصميم المنتظر Cinema 4D Studio R19.024 + VRay 1.9 بالتفعيل والطرح المميز للبوابة .

كذلك هنا متوفر الكثير من الكورسات الخاصة بالبرنامج فى موضوع أخى عبدو محمد
الرائع على جوجل درايف ..
طرح خاص جداً 1 تيرا بايت من كورسات Lynda بروابط مباشرة وصاروخية للبوابة .
وأى مشكلة به لا تترددوا بطرحها فى الموضوع ..

أولاً مع تحميل البرنامج فقط بدون الإضافات


iBDA3GATE.COM_Cinema.4D.Studio.R20.026.rar


iBDA3GATE.COM_Cinema.4D.Studio.R20.026.rar


iBDA3GATE.COM_Cinema.4D.Studio.R20.026.rar - 482.7 MB


ثانياً VRay 3.4.01 For C4D R18
إن Vray هو إضافة plugin للتصيير (الرندر) لبرنامج C4D وهو متوفر أيضًا لبرامج تصميم ثلاثية أبعاد أخرى مثل Maya و Rhinoceros 3D و Sketchup و Softimage و Blender كما أنه متوفر بإصدار منفصل عن البرامج ليعمل وحده وهو من إنتاج الشركة البلغارية Chaosgroup .

iBDA3GATE.COM_VRay.3.6.0.For.C4D.R19.rar


iBDA3GATE.COM_VRay.3.6.0.For.C4D.R19.rar


أخيراً كورس لمدة 2.5 ساعة للتعريف بالإصدار الجديد من البرنامج من Lynda
Lynda - Learning Cinema 4D R20


http://lynda.com/tutorial/753918

PHP:
Cinema 4D is an essential tool for motion graphics artists and designers. By learning Cinema 4D R20—the 20th release
of C4D—you can enhance your designs by incorporating 3D, animation, and sophisticated textures and materials.
This course gives you a quick-start guide designed to get you up and running in under two hours.
Andy Needham reviews the features and benefits of Cinema 4D, and provides a concise introduction to topics such as modeling,
animation, materials, lights, cameras, and rendering, taking you from start to finish through the production pipeline
for a typical C4D project: a 3D animated logo. By the end of the course, you should have the confidence to take
on more challenging projects and explore the creative possibilities in Cinema 4D.

Topics include:
    Modeling and animating a logo
    Revealing objects with sweeps
    Working with cameras and lights
    Creating and applying materials
    Rendering

https://openload.co/f/apYzb3oFDB0/Lynda.Learning.Cinema.4D.R20-ZH.rar

https://megaup.net/9xhO/Lynda.Learning.Cinema.4D.R20-ZH.rar

او سيرفر مباشر هنا أيضاً
[HIDE-THANKS]https://nofile.io/f/mTSMpASX3FX[/HIDE-THANKS]


وفى النهاية لا يسعنى إلا أن أقول
( لو أعجبك الموضوع ) .

فلا تنسونى بدعوة صالحة لى ولوالديا .
أخوكم
MEDO3ABED



 

tripoliguy

مبدع
معلومات tripoliguy
إنضم
25 سبتمبر 2016
المشاركات
85
مستوى التفاعل
33
النقاط
18
The Lynda course is not complete and has no working contents
 
التعديل الأخير:

mero69

مبدع جديد
معلومات mero69
إنضم
14 فبراير 2017
المشاركات
10
مستوى التفاعل
0
النقاط
1
برنامج مع مكتبة فين
 

tahayacoup

مبدع
معلومات tahayacoup
إنضم
26 مارس 2017
المشاركات
86
مستوى التفاعل
2
النقاط
8
جميل جدددددددا
 
MEDO3ABED

MEDO3ABED

مبدع نشيط
طاقم الإدارة
Adminstrator
معلومات MEDO3ABED
إنضم
6 أغسطس 2013
المشاركات
4,359
مستوى التفاعل
6,967
النقاط
113
الإقامة
iBDA3GATE
Facebook
Medo.Support
Skype
MEDO3ABED

sakker

مبدع جديد
معلومات sakker
إنضم
8 أكتوبر 2016
المشاركات
30
مستوى التفاعل
10
النقاط
8
جزاك الله كل خير
 

kamel fared

مبدع جديد
معلومات kamel fared
إنضم
26 فبراير 2019
المشاركات
2
مستوى التفاعل
0
النقاط
1
العمر
28
الإقامة
palestine
شكرا لمجهودك الرائع
ممكن اعرف الاضافات اللي ممكن تتناسب مع البرنامج؟

وشكرا مجددا
 

من نحن ؟؟

بوابة الإبداع الرقمية : هو موقع تقنى يختص بكل جديد فى العالم التقنى من برامج وشروحات لجميع الانظمة اندرويد - ويندوز - iOS ونأمل ان تكون البوابه مناره تقنيه تقوم بإثراء المحتوى التقنى العربى بكل جديد فى التقنية والشروحات وانظمة الحماية .

أعلى